If you’re reading this, and you’re over 12 years old, you’ve got a problem.
But do you know how your computer works?
We all “know” that we “should” learn the skills. We’re addicted to our devices, but we don’t understand them. They’re beautiful, but cleanly homogenous.
Unfortunately, right now, “digital literacy” is like brussels sprouts – good for you, hard to chew.
We started Kano to change that. We want to make sure that anyone, anywhere can make a computer – and have fun doing it. Everyone should have the chance to make and play with technology, especially if you’ve been excluded – by economics, geography, or just nervousness.
Our $99 kit, which we’re bringing to Kickstarter on November 19th, is simple, fun, and based on a year of working with kids, parents, and teachers worldwide. We build on top of the awesome Raspberry Pi by making it accessible to everyone.
Kano Levels, our software projects, introduce coding in a way that isn’t boring. Make your own version of Pong, hack Minecraft to build amazing things, a boombox, a web app – share your first tries, compete, and level up.
It’s fun and empowering. As Khalid, a North London 9-year-old put it, “We’re young, so adults say we’re a bit incapable – but today we made a computer, then a game, using this, like, Matrix code – we’re like super children!”
99% of the world’s technology is designed by and for a tiny fraction of its people. This is only sustainable in a world of closed devices. We love and worship Steve, but we still think the future is designed around the world and made where it matters – not just in Cupertino.
Myself, my friend Yonatan Raz-Fridman, and my cousin Saul Klein believe that anyone, anywhere should be able to be creative with technology. You can be a 16 year-old electronics wizard and DJ, building your own radio station in Sierra Leone like Kelvin. Or a 26 year old slam poet like Suli, using YouTube to start a schooling revolution. Or maybe you’re just curious.
We need an entry point for everyone with an idea – not just the few who already know what a boolean is. A self-made computer that starts from zero, awakens curiosity, and leaves the imagination to make and play at its own pace.
We’ve been amazed by what learners and teachers have already made with Kano. With meaningful games and great design, we can start the next generation making and playing with open-source tech from day one. We need computers that put people in control, using open technology to make us feel more human – not just give us faster, cheaper ways to consume.